Friday, January 23, 2015

Allowing allies to take advantage of Feint

So, the combat in my game is starting to get slightly stale for my tastes, and I've always been slightly irked by how much better deceptive attack seems compared to a feint- the improved turn economy of deceptive attack is highly desirable.

A feint, done right, draws your opponent into a state of weakness so that you can then smash in their face, taking advantage of it.

My thinking is, a good enough feint might open up a hole in an enemy's defense so glaring that even allies can take advantage.

Any feint that imposes a penalty of -3 or more to a defense roll can be taken advantage of by allies, not just the combatant who originally used feint.


  1. Have you read Delayed Gratification, in (I think) Pyr #3/52? If not, you might find it interesting.

  2. The Teamwork perk does this already - and makes sure the opening is one you're ready for because one a one-second timescale you're seeing it's a feint even as the target doesn't.

  3. I looked up Delayed Gratification, which fits my needs better than the Teamwork perk. After looking at it, I'll probably allow the following:

    Deceptive Attacks: As Normal
    Feints: A successful Feint is undetected by the target
    Setup Attacks: Obvious to defender, a single ally can take advantage if they attack during the time which the defense penalty is valid
    Beat: As normal