Inspired by the likes of Douglas Cole at Gaming Ballistic and Peter V. Dell'Orto's Dungeon Fantastic, I've decided to begin chronicling my experiences as a I run a modern GURPS 4th edition campaign called Agency 17.
First, I must give credit to Sean Punch (also known as Kromm) whose campaign write-ups involving The Company really influenced me to begin running something set in the modern day. His session write ups are absolutely great, and I really enjoy reading them when they do come out. Kromm also provided some extremely useful templates for use making agents, which have been an invaluable resource.
I should also mention the fine folks over at Strolen's Citadel who have gladly read through multiple drafts, ideas, and concepts of mine in the past. I will likely sporadically post Agency 17 related material there under the alias Ted- that is me and no someone is not stealing my content to post on Strolen's Citadel.
And without much more further ado (except for some caffeine because I just woke up), I should begin explaining just what Agency 17 is in my next post.