Saturday, March 7, 2015

The Endless Legions: Mayhems

The Endless Legion is the seeming mass of demonic beings that aren't powerful enough to claim their place within the meritocracy that is demonic nobility. A large portion of it is effectively a caste system enforced by which species a demon is- it's a rare imp that survives long enough to overcome the weakness of its birth.

One such species, used as troops by the nobility, are Mayhems, named because of the chaos of limbs and weapons that ensues when they enter a melee.

Mayhems look a great deal like a normal human, at least until they reveal the two extra arms that are generally hidden inside the chest cavity. At this point, it becomes obvious that their spines and arms are elongated (SM +1, arms have SM+2, a reach of C-2), and that they can use all fours arms to attack separately. Once they reveal their arms their height increases to almost seven and a half feet tall.

The spine of a Mayhem is exposed and can be attacked from the front. When the spine is crippled, the upper torso breaks free of the legs, reducing the Mayhem to crawling about on four arms to move around. This effectively gives them the horizontal disadvantage, making it impossible for them to move and hold more than a single weapon at the same time.

 Mayhems frequently use weapons with extended melee reach to enable themselves to attack foes who cannot close in to attack without risking a thicket of sharp death.

Mayhem

ST: 13            HP: 13           Speed: 5.5
DX: 13          Will: 10          Move: 5
IQ: 10            Per: 10           Weight: 200lbs
HT: 9             FP: 9              SM: +1
Dodge: 8        Parry: 10       DR: Only skull and spine

Fright Check: -2 (Experienced monsters hunters quickly acclimate to fighting these)

Claw (14): 1d+1 crushing. Reach C-4.
Grapple (15):  No damage. Gains +2 to ST per extra arm used to choke/strangle, up to +4.
Spear (14):  1d+3 impaling (1d+4 if held by two hands). Reach 1-3 (One-handed), 1-3,4* (two-handed)
Long Spear (14): 1d+3 impaling (1d+4 if held by two hands). Reach 2-4 (One-handed), 1-4,5* (two-handed)
Halberd (14): 2d+10 cut. Reach 2-4,5*.
Halberd (14): 2d+9 imp. Reach 2-4,5* May get stuck.
Halberd (14): 1d+4 imp. Reach 3-5*

Traits: Claws, blunt; Extra Arms 2 (Long 2; Extra-flexible, Switchable); Extra Attack 3; Injury Tolerance (No Vitals; Independent Body Parts (Upper Torso Only; No reattachment)); Night Vision 5; Striking ST 1.
 Feature: Spine can be targeted from the front, different crippled spine effects

Skills:
Brawling-14; Climbing-18; Polearm-14; Spear-14; Wrestling-15

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