So, the combat in my game is starting to get slightly stale for my tastes, and I've always been slightly irked by how much better deceptive attack seems compared to a feint- the improved turn economy of deceptive attack is highly desirable.
A feint, done right, draws your opponent into a state of weakness so that you can then smash in their face, taking advantage of it.
My thinking is, a good enough feint might open up a hole in an enemy's defense so glaring that even allies can take advantage.
Proposal:
Any feint that imposes a penalty of -3 or more to a defense roll can be taken advantage of by allies, not just the combatant who originally used feint.
Have you read Delayed Gratification, in (I think) Pyr #3/52? If not, you might find it interesting.
ReplyDeleteThe Teamwork perk does this already - and makes sure the opening is one you're ready for because one a one-second timescale you're seeing it's a feint even as the target doesn't.
ReplyDeleteI looked up Delayed Gratification, which fits my needs better than the Teamwork perk. After looking at it, I'll probably allow the following:
ReplyDeleteDeceptive Attacks: As Normal
Feints: A successful Feint is undetected by the target
Setup Attacks: Obvious to defender, a single ally can take advantage if they attack during the time which the defense penalty is valid
Beat: As normal