Nothing like pestering the roommate at 11pm because a firmware update fucks port forwarding up and your gaming group can't do jack shit until he adds it back into the router.
(In fact, I wrote about having the same port issues over two years ago- my internet situation hasn't changed in that time.)
Maptool's macros were handy, the line of sight feature was nice (although sometimes buggy), and generally the program did everything I needed it to.
Compare to Roll20. Roll20 is browser based, locks line of sight, Fog of War, and the more powerful features behind a pay gate, and has really clumsy controls (I hate reflexively using just the scroll wheel in an attempt to zoom in on the map and having the entire page scroll).
Roll 20 Pros:
- No Port Forwarding
- Everyone and their grandmother has a compatible browser
Roll 20 Cons:
- Have fun paying $100/year for macro functionality Maptool provides for free
- Browser controls are funky
Other solutions exist, like Battleground's VTT, which is ~$100 for a permanent GM license + five players, which is way more reasonable that $100/yr for me.
But then I stumbled on this looking at Battlegrounds:
I'll skip a licensing process and a cool $100 that might smack into port forwarding bullshit, thanks. Maybe it's been fixed in the last ten years of development (Update: nope), but I'm not exactly brimming with confidence. That money could also be spent on a large pizza and a hardcover copy of GURPS: High-Tech, which is far more likely to give me lasting warm fuzzy feelings inside.
So for now, I'm still looking at alternatives to Roll20. Of course, getting maps suitable for use with any VTT is also a complete and total pain in the ass, and I wish I still had the mapping objects .zip that was floating around back in 2011 that was really nifty.
Although it's nice to see that Tiamat Mapper has resurfaced lately.