tag:blogger.com,1999:blog-2826138509665838570.post8764159832571542100..comments2023-12-21T02:20:45.020-08:00Comments on Insidious GURPS Planning: Angry Rant: How to advertise a GURPS (really any) game.Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2826138509665838570.post-39293949545411332682016-01-06T08:12:47.895-08:002016-01-06T08:12:47.895-08:00Players who don't know what they're in for...Players who don't know what they're in for have a much higher chance of accidentally making characters entirely unsuited to the game- which is perfectly fine if you want everybody unprepared for an alien invasion or zombie apocalypse, not so cool if you bring a social worker to a covert op!Mr. Insidioushttps://www.blogger.com/profile/01618265328120837578noreply@blogger.comtag:blogger.com,1999:blog-2826138509665838570.post-14119158156957413262016-01-06T02:24:00.968-08:002016-01-06T02:24:00.968-08:00I run a lot of one-shots as a MIB, which gives me ...I run a lot of one-shots as a MIB, which gives me a paragraph or so of space to attract people to the game. At the very least, it needs to let you fill in the blanks in the statement "We are X doing Y". We are modern intelligence agents investigating a wrecked Russian submarine; we are Second World War soldiers hiding with the Dutch Resistance; we are occult investigators tracking down rogue magicians for the government.<br /><br />When I start a new campaign for the face-to-face group I now do the same thing, laying out any ideas I have about the feel of the campaign. I want to run it because I think it'll be fun, so I need to communicate what about it will be the fun stuff.Anonymousnoreply@blogger.com